I Played… Final Fantasy VII


TitlePlatform/VersionTime to BeatAchiev %
Final Fantasy VIIPS4 (2015 Release) 27 Hours100%

Intro – No Getting Offa this Train

Final Fantasy VII was released in 1997 on the Sony PlayStation console. In what was, at the time, the largest gap in games in the series, FFVII would be released three years after FFVI for the SNES. FFVII was monumental not just for the burgeoning PlayStation brand, but also for JRPGs as a whole. This was THE GAME to own in 1997, and it was one of the first of what would become a paradigm in the gaming world: the console sale-driving tentpole game. FFVII featured a dark, gritty, cinematic world filled with heady psychological themes all presented in 3D with characters rendered over pre-rendered backgrounds and video. To call it “immensely popular” would be a gross understatement, and storytelling in video games would forever be altered because of this game. JRPGs were now mainstream. They were system sellers. They were the blockbuster main event.

Looking at this game 26 years later… it has aged very poorly. While it WAS groundbreaking at the time, even when it was first released, nobody has ever looked at this game and thought that the 3D models looked good (the famous “lego man” arms and legs was a constant critique of the game in the late 90s). Outside of the incredibly memorable Full Motion Video (FMV) cutscenes and a few gorgeous pre-rendered backgrounds, this game has always looked jarringly awful. The release I played featured 1080p upscaled textures, however there’s no getting around the blurry mess that the old prerendered backgrounds present, with floating brightly colored spikey characters suspended on top. Luckily, we have Final Fantasy VII Remake (which is a masterpiece unto itself and a game I’d like to one day do a full review of once we get the remaining two parts) so it’s easier to stomach. Still though, I can’t stress enough, the previous entries have had gorgeous pixel art that has stood the test of time, where FFVII was distractingly hard to play in 2023.

Whimsical vs Cinematic

Final Fantasy VII took the groundwork that FFVI laid out and then used the ability to present scenes in three dimensions to truly tell a very cinematic story. The entire Midgar sequence plays out like a long movie, and then the rest of the game (which turns into pretty standard JRPG faire) still punctuates story beats with cinematic action. The use of camera angles and lighting to convey the action, on top of gaming’s punchiest dialogue to date led to an experience that truly felt epic.

Our title logo appears in a long FMV showing Midgar before we zoom in on the action in one elegant cinematic intro.
And we see Aerith in FMV!
Later in the game, we see how Square chose style over substance and sometimes it really works. There are some prerendered backgrounds that are beautiful (if… muddied and blurry)
One of the most underrated FMVs involves Red XIII’s father, Seto, atop the cliffs of Cosmo Canyon. This was the one scene that really impacted me on this playthrough.
I mean what else can be said. I was 12 when I first played FFVII, this scene will forever be iconic to me.
A weapon attacks Junon in act 3. There’s some decent texture work here even if the animation was a little stiff.
An escape pod jettisons from the rocket in act 3.
They never shy from using creative camera angles to convey movement and action, even if it’s often to the detriment of the experience. You gotta at least give Square credit for testing the limits of what they could do in 3D.

The Gameplay

Final Fantasy VII’s gameplay is a mixed bag. First, I wanted to touch on how this game feels to play outside of combat. That is to say, what a confusing mess this game is to play. Being one of the first ever games to use different camera angles, FFVII suffered the same issues as it’s contemporaries: confusing and frustrating character movements. Hell, the game has a built in system to put a giant floating hand over your characters head so you can find them on the screen! All too often you’ll find that pressing “left” on your controller doesn’t necessarily make your character move in the direction you’d think it would. And this changes screen-by-screen, as each new prerendered background is presenting the world from a slightly different angle. About… 70% of the time this is “okay”, but 30% of the time it’s jarring and frustrating. Running down the streets of Junon and trying to enter shops, as an example, was painfully difficult due to the cinematic angles they chose for the maps. Half the time, you find yourself accidentally leaving a room you just entered due to the camera shift being so dramatic that “up” is now “down”. It’s the woooorst.

As far as combat goes, this is where FFVII sings. The customization offered through the materia system was genius when the game first came out, and still stands up today. In particular, I found myself appreciating how older weapons and armor still stay relevant due to different materia socket configurations and growth rates, something I simply didn’t appreciate as much as a kid. I think if I could find one complaint, it was simply that there were just too many materia that were very obtuse to obtain or locked behind the story until the end of the game. FFV in comparison had similar levels of extreme customization with the Job System, however most of the systems complexity was available to the player by the halfway point in the game. In FFVII, I found myself slogging through most of the game relying on only the simplest combinations of materia (“Fire + All” is about as complex as it gets) and then at the end game you finally get the coolest combinations, and yet they are all pretty much replaced with “W-Summon + Knights of the Round”. Ugh. Not bad at all, just kind of frustrating to be given so much agency but have it mostly invalidated by the clearly strongest combos.

The Story

One of the biggest finds on this playthrough was… how incredibly short FFVII truly is. As a kid, I remember my save slot approaching 100 hours and feeling satisfied with the experience. Granted, games are just different now, and this particular version of the game had the ability to play at 3x speed in non-cutscenes and also eliminated the long load times that were present on the PlayStation, making grinding much more efficient. Still though, even doing a 100% achievement playthrough, this game only took me 27 hours (plus another 5 on a second file just to get the Barret date achievement). Once you take all the load times out of the equation and speed up encounters, this game’s actual meaningful storytelling is revealed to be quite bare.

Act 1 – Escape the City

Cloud and Barret battle the Guard Scorpion during the bombing mission.
From the outset, we get the games themes. We are playing the role of protectors of the planet, even if it means killing many innocent civilians. Ecoterrorism.
We meet Aerith in the streets above the city.
Cloud gets found by Shinra and makes a hasty escape by jumping to the train below (which just so happens to be the train that he was supposed to be on)
We meet up with Tifa and she reminds us of the fateful promise between her and Cloud 7 years ago.
We go on another bombing mission and bump into President Shinra. It was a trap!
Although the bomb still goes off, cloud plummets to the slums below.
Barret holds Tifa with his giant square block hands.
Cloud meets Aerith in her church, before the Turks show up and we escape out the roof.
Aerith walks us back to Sector 7, and we stop for the iconic playground scene.
We pay a visit to the Honeybee Inn (sorry the text is cut off, I was taking screenshots on PS5 and missed the timing on this).
Cloud dressed as a girl to trick Don Corneo into giving us some information for Avalanche. It turns out Shinra is planning on collapsing the plate and destroying sector 7. Sidenote, it’s canon that Cloud is wearing lingerie in this scene.
Shina collapses the plate, and everyone in Sector 7 dies. Barret has an existential crisis.
We go to Aerith’s house to get some important backstory.
In the Shinra building, we climb up all 68 floors and end up meeting Red XIII while trying to save Aerith.
We also see Jenova’s freaky ass in this containment chamber.
We get caught, but then are able to escape because apparently Sephiroth showed up, grabbed Jenova, and killed everyone.
Sephiroth is apparently cool with just leaving his sword behind. For cool points. I mean it just looks so cool. He’s a cool villain.
Time get the fuck out of dodge. We steal a car and a motorcycle and book it.
Vroom
Not actually too bad, this minigame has aged way better than the snowboarding one later in the game.
We get to the end of the road and say goodbye to Midgar.

Our story begins with Cloud the mercenary assisting an eco-terrorist organization known as Avalanche to bomb an energy reactor in the mega-city, Midgar. Barret, the leader of Avalanche, is hyper passionate about their cause and saving the planet from the mustache-twirling evil energy company, Shinra. At first Barret distrusts Cloud, as Cloud used to be a member of Soldier, Shinra’s highest military rank (I know, it’s an energy company with a military, this game’s setting is very dystopian and anti-capitalism). Tifa, Clouds childhood friend and member of Avalanche, convinces Barret that Cloud is worth the money they are paying him.

On their second bombing mission, Cloud gets separated from his Avalanche team members when the explosion knocks him to the slums far below. Cloud falls through the open ceiling of an old church and lands in a small grove of flowers. Here, he meets Aerith (or Aeris is you are still going off of the original US spelling of her name which is no longer considered canon) and we save her from the Turks, Shinra’s men-in-black covert agency that is largely played for laughs.

With Aerith’s help, we make our way through the slums of Sector 5 to get to Sector 7 where Avalanche is headquartered. But before we enter Sector 7, a carriage carrying Tifa rushes past and Cloud and Aerith give chase. It turns out Tifa is going undercover to get information from a local mob lord in Sector 5, Don Corneo. Don Corneo is a horndog “playboy” and there’s heavy grooming implications as he has his men round up three beautiful women who he then chooses from to “try out” to see if he wants to make her his wife. To save Tifa, Aerith and Cloud decide to play the roles of the other two girls, which leads to a sidequest to dress cloud up in drag in hopes that he can pass in front of Don Corneo’s henchmen. This whole sequence is surreal and beautiful and I love it.

After getting to Don Corneo, we learn that Shinra is going to drop the upper “plate” above Sector 7 down on the slums, killing everyone and Avalanche in the process. Cloud, Tifa, and Aerith race to assist Barret and the other members of Avalanche to stop Shinra’s plan, but they are too late. The plate comes crashing down and our intrepid heroes are the only survivors as even Aerith gets nabbed by the Turks during the confusion. We go to see Aerith’s mother, who reveals why the Turks want her so bad: She’s the last surviving member of an extinct race called “The Ancients”.

Having lost the Avalanche base and facing the deaths of everyone killed at the hands of Shinra, the party climb to the upper levels of Midgar and assault the Shinra corporate tower directly. Here, the party finds Professor Hojo, a mad Shinra scientist, attempting to breed Aerith with a red dog creature who goes by “Red XIII” based on the tattoos given him by Hojo. The party rescues Aerith, recruits Red XIII, and attempts to escape before they are captured. A night in jail goes by, and in the morning, they awake to find death and destruction. In the night, an ancient foe named Sephiroth apparently showed up and slaughtered most of Shinra, including the president. We use the opportunity to escape, and after bumping into the president’s son, Rufus (who is now president because apparently Shinra is a hereditary monarchy of an electric company), we steal a truck and a sweet ass motorcycle and book it. A mad dash through the streets of Midgar ensues, ending with the party finally descending to the grassy field outside of the city.

All we know is that Cloud and Tifa have some dark history with Sephiroth, so we decide we’re going to try to catch up to him.

Act 2 – Chasing the Man in Black

In Kalm, we have an extended flashback scene showing the events in Nibelheim 5 years ago. We even get some scripted combat with Sephiroth!
In researching the reason for monsters attacking, the party investigate the nearby reactor. It turns out that Jenova was being kept here. Man, whomever sent Sephiroth on this mission, knowing that his alien mommy was going to be here really fucked things up for everyone.
Sephiroth buries himself in books deep in the Shinra Mansion, learning about his past and what Jenova is.
Then he goes batshit and kills everyone. Real cool, Sephiroth. REALLLL cool.
I C O N I C
After the flashback, we cross some marshes on chocoback to avoid the Migar Zolom. And it turns out that Sephiroth just killed one of ’em instead of avoiding it. This feels like a weird flex but it’s an effective one.
We meet Yuffie!
It’s a weird event to get her to join.
We make our way to Junon and meet Priscilla and her pet(?) dolphin.
Priscilla nearly drowns after a monster attacks and we have a minigame to perform CPR on her.
We climb to the upper area of Junon and here we see this worlds only airship, the Highwind.
Cool long shot of Junon in FMV.
We sneak aboard a boat and of course Sephiroth is there. He throws his mom’s tentacle arm at us and then flies away like the spooky edgelord ghost that he is. Real cool, Sephiroth.
We make our way past the Corel reactor.
For some reason this segment is one of the most memorable for me. It’s just a simple area with some tracks leading to the gold saucer, but it’s like forever in my brain.
The Gold Saucer!
If this image doesn’t fill you with nostalgia then you definitely never played this game. Particularly with how often you have to see this screen with all the back and forth with Chocobo breeding there is later.
We meet Cait Sith who reads our fortune!
We end up in prison because we were in the wrong place at the wrong time. But good thing we did, because this is where Barret’s backstory is waiting!
We meet Dyne, Barret’s foil. They both lost their hand to Shinra, and while they are both angry, Barret wants to save the world, whereas Dyne wants to end it.
Next is Cosmo Canyon. This particular shot (and a matching one in act 2 with Meteor hanging above it) are some of the best aged screens in the game.
In the caves of Cosmo Canyon, we fight SCARY FACE.
We eventually make it to rocket town and meet this games’ Cid. He’s a gruff old man who grew up wanting to be an astronaut.
We steal Cid’s plane, the Tiny Bronco, before it immediately gets shot down and we use it as a boat. It’s… weird. But cool.
We expose Cait Sith as being an imposter. When we ask him why he’s still helping us, he drops some straight facts on us. This story has some cool characters and unfortunately they don’t get nearly the time to develop they deserve, like Cait Sith/Reeves here.
Just because he’s a bad guy, doesn’t mean he’s a bad GUY.
Sidequest in Wutai, where Yuffie and Elena of the Turks get kidnapped by Don Corneo because of course they did.
In the Temple of the Ancients, we meet Sephiroth’s ghostly form again. Lucky for us, he’s only in the mood for some villain monologue and exposition.
Man he’s just so cool. Only cool guys take a break during their villain monologue.
Finally things are going somewhere.
We fight Demon Wall! Again, I don’t know why this fight is so iconic for me. Scratch that, I do. It’s because when you cast Titan, and titan “flips” the earth, it behaves really weird because Demon Wall is like… a wall. So it’s all goofy looking. Man this game did not age well.
We transform the Temple of the Ancients into Black Materia, which is used to cast Meteor. Better not let Sephiroth get it!
After we just hand Sephiroth the Black Materia, Aerith runs off to the city of the ancients where she dies after saying some prayers. What does it say about my childhood trauma with this game that this particular seashell house thing made me immediately stop and get choked up?
Images you can hear.
We keep going north and find the wound in the planet where Jenova landed thousands of years ago. And that’s where Sephiroth is.
“The Reunion” and the end of Act 2. We somehow get the Black Materia back, only for Cloud to lose his goddamned mind and give it back to Sephiroth.

Act 2 opens with an extended cutscene as Cloud tells his muddied recollection of events that transpired 5 years ago in Nibelheim. Cloud and Tifa are both from the town, and as a kid, Cloud had left Nibelheim to join Soidier. 5 years ago, Cloud and Sephiroth were sent to the town with some base shinra guards to investigate monsters that were coming from the Mako Reactor. One thing leads to another and we find out that Sephiroth was created in a lab using genetic material from “Jenova”, an ancient alien monster that landed on the planet thousands of years ago and had been kept in the Nibelheim reactor. Sephiroth rightly goes fucking insane and burns Nibelheim to the ground before going to the reactor to get his “mother”. Cloud remembers facing off against Sephiroth but that’s where his memories end. The true events of what happened afterwards are hazy as both Cloud and Tifa were hurt in the attack, and the official stance from Shinra that Sephiroth died that day isn’t to be trusted, clearly.

Following in Sephiroth’s footsteps, the party makes their way to Junon, a city with a giant fucking canon for some reason. They sneak past a Shinra parade celebrating the new President, Rufus, and stow away on the cargo boat heading to the western continent. On the boat, Sephiroth shows up and this time the party actually see him and fight against a severed piece of Jenova before Sephiroth just like flies away. It’s not very clearly explained. It’s like he’s a ghost. Ghostiroth.

The chase continues across the western continent where we learn of Barrets backstory. He lived in Corel, a coal mining town that switched to instead building a Shinra Mako energy reactor and caused chaos when Shinra burned the town down due to “anti-Shinra” movements.

We also stop in Cosmo Canyon, the hometown of Red XIII and defacto home for all the earth hippies who want to save the planet. We learn about Red XIII’s backstory (and his real name, we find out, is “Nanaki” and I don’t know why he wouldn’t have just told us his name it’s kind of weird) before we continue on.

The trail starts to go cold at Rocket Town, when Rufus shows up and tells resident ex-Shinra employee Cid that he wants to commandeer the man’s airplane, the Tiny Bronco, to get to the Temple of the Ancients where Sephiroth is heading. Cid isn’t having any of that, and together we escape on the bronco before it gets shot down and we instead use it as a boat for a little while. Again, it’s weird but it works.

At the Temple of the Ancients, we run into Sephiroth again, who explains that he wants to become “one with the planet” by causing a giant catastrophe and then absorbing all of the energy and souls of the planet, known as the “Lifestream”. To accomplish this, he’s going to use the Black Materia, a McGuffin that allows it’s user to call down the ultimate destructive magic, Meteor. Cloud goes insane as Sephiroth seems to control him like a puppet, and hands the Black Materia over to the silver-haired psychopath.

Aerith runs off to the city of the ancients, but not before speaking to Cloud in a dream about it, telling him that she’s the “only one who can stop Sephiroth”. The party obviously catches up with her, but just as they reach her, Sephiroth jumps from the rafters and kills her right in front of us, a scene that still impacts me to this day, even if it’s a little hasty and confusing how and why Seph– y’know what I’m not going to get into it haha. Let’s just say this story plays it a little fast and loose with physics.

Now fueled by a need for righteous vengeance, the party continues to chase Sephiroth into the frozen north where a “reunion” is happening, all previous members of Soldier have become brainwashed puppets under Sephiroth and Jenova’s thrall. The party gets there just in time for Cloud to also succumb and double cross everyone. Sephiroth with Black Magicite in hand begins to summon meteor, causing the planet to release it’s “defense mechanisms”, the Weapons into the world.

Act 3 – Impending Doom

Act three opens with Meteor hanging in the skies above the world ominously.
Cloud is missing, and the party has to escape their public execution at the hands of Shinra in Junon.
Conveniently, Weapon attacks Junon and while Shinra is busy pew-pewing the beast, the party escapes and steals the Highwind. Yay airship!
Zworb! *Distant civilians screaming*
We find Cloud in Mideel, but he’s suffering from acute Mako poisoning, a side effect from surfing the lifestream.
Leaving Tifa and Cloud behind, the party goes to Corel to stop the train carrying some Huge Materia for shinra.
We then go to Ft. Condor and witness the birth of a baby condor after defending fort from Shinra.
Beautiful cutscene is beautiful.
This baby condor is a monstrosity.
Back in Mideel, there’s an earthquake caused by a Weapon attack, and Tifa tries to save cloud before they both get dropped into the lifestream.
After finding himself with the help of childhood friend Tifa, Cloud is BACK. Here the gang all say their catchphrase and the audience claps.
We head to the underwater Mako Reactor beneath Junon. Pretty.
After getting the underwater huge materia, it’s time to go to rocket town and get the final piece. It turns out Shinra wants to shoot it at the Meteor, so of course we’re going to space! Here, Cid waxes poetic about science and it’s super refreshing.
After we snag the materia, it’s time for us to get out of dodge before the rocket collides with Meteor.
From the viewport of the escape pod, Cid once again brings everyone’s inner child out.
Unfortunately all we did was make Meteor PISSED.
When we get back to earth, it turns out that Diamond Weapon is attacking Midgar and we gotta protect the city.
They moved the Junon cannon (the Sister Ray!) to Midgar and shoot it at diamond weapon.
10/10 Direct hit 360 noscope.
There’s a big ole hole in that kaiju’s chest.
The North Cave reopened after the blast to kill Diamond Weapon… “kept going” and took out Sephiroth’s magical plot barrier. Time for a final boss shellackin’.
Sephiroth has like… angel wing legs. And two halo’s, which is one cooler than just one. So there’s that. He sure was a cool dude.

The party awaken a week later in Junon. Cloud is missing, and the party is going to be publicly executed as being “responsible” for the GIANT FUCKING METEOR HANGING IN SPACE BARRELING TOWARDS THE PLANET. As an aside here, I just want to say that while this act isn’t nearly as strong as the World of Ruin in FFVI, it’s still very effective in conveying the feeling of impending doom, kind of akin to the second earth in the movie, “Melancholia”. Anyways, I digress. We escape Junon when one of the Weapons attacks the city, and on the way we commandeer the Highwind airship. We hear that Shinra is planning to try to blow up the Meteor using special “Huge Materia” from across the world and that we need to stop them.

First, we head to Corel and have an epic train chase to get the Huge Materia and stop the train before it crashes into the remnants of Barret’s old hometown. Then, we head to Fort Condor, a Mako Reactor near Junon that houses the last giant Condor in the world, where we defend the reactor from Shinra and witness the death of the Condor and the symbol of rebirth in the hatching of the giant egg atop the fort (you also get the Phoenix materia here).

Before chasing down the remaining Huge Materia, we get a lead on Cloud and find him in the remote town of Mideel. It turns out that he had been awash in the Lifestream and had washed up here weeks ago, dazed and poisoned from the Lifestream. Tifa refuses to leave Clouds side, despite him being in what is effectively a coma, until one of the Weapons attacks Mideel and causes the Lifestream to devour the town, Cloud and Tifa included.

Swimming in the Lifestream, the collection of all the energies and knowledge of the dead of the planet, Tifa and Cloud go on a vision quest to uncover the truth of their shared past, Cloud’s actual history, and fill the gaps that their subconscious’ have been repressing for both of them. Not going to spoil this because to this day it’s actually a SUPER practical resolution to something that had been very mystical and psychologically confounding. I can’t wait to see how Square Enix handles this with the remaining parts of the FF7 Remake, and in the off chance this hasn’t been spoiled for you, I don’t want to be the one who does.

Long story short, Cloud rejoins and feels “whole” once again, so he helps with the remaining Huge Materia. The first one is in the underwater Mako Reactor under Junon, which results in a slow-speed and tactical submarine chase minigame. The second one is in Rocket town, and is about to be blasted into space. Here, we accompany Cid in actually traveling to space to retrieve the Huge Materia before taking an escape pod back home. The rocket collides with Meteor but only shatters it into multiple pieces which are still barreling towards the planet.

Sick of their failures, President Rufus and Shinra decide to use the Junon Cannon (called the “Sister Ray”) to just shoot Sephiroth in his shielded sanctuary in the north. Working together for once, the party and Shinra succeed in defending the cannon long enough for it to fire, where it kills the Diamond Weapon that had been attacking Midgar before also blasting away Sephiroth’s plot device energy shield where he was summoning meteor.

From here, the ending of the game plays out as the party investigate what exactly Aerith was attempting to do when she was murdered, and then we dive into Sephiroth’s sanctuary in a mad race against time to try to stop him before Meteor can destroy all life on earth.

Extras & Achievements

In terms of optional content, FFVII comes in relatively light compared with FFV and FFVI both having entire acts devoted to side content. The primary game is relatively on rails until the very end of Act 3, which drops you into the final dungeon. However, there are a small handful of goodies and challenges though.

Primarily, when people think of FFVII’s optional content, they are going to tell you it’s the fight against Emerald Weapon and Ruby Weapon. These are without a doubt the strongest superbosses the series has introduced thus far (with, IMHO, only FFV’s Omega and Shinryu fights coming close). Emerald weapon hits incredibly hard and has a time limit (assuming you don’t get the Underwater materia). Ruby Weapon is on an entirely different level though, with without a doubt the most complex battle AI Squaresoft had ever put together, the strategy to defeat this superboss almost requires a guide. These bosses (particularly Ruby Weapon) damn near necessitate obtaining the strongest Materia in the game, notably the Knights of the Round summon materia. And of course, that requires chocobo breeding.

I… disliked chocobo breeding in this playthrough. As a kid, with all the time in the world and even more patience, I loved raising up my choco’s and racing them and just devouring the content centered around this system. But for this playthrough as an adult with a singular goal in mind, I found this system to just be frustratingly time consuming and boring. Traveling the world, capturing specific chocobos, then breeding them to then train up their offspring, all while meeting the requisite number of race wins with each is just a system that’s very spread out. You are flying back and forth between the farm and the racetrack, which is like, 10 screens deep in the Gold Saucer when you include the North Corel tracks, and the obnoxious gondola animation back and forth over and over. Ugh. I did it but I’m very happy to put this to rest and sleep well knowing I’ll never have to do this again.

As far as achievements, the noteworthy ones here were:

  • Best Bromance: Be a dick to everyone except Barret and choose some very obtuse dialogue options, and you can go on a date with Barret in the Gold Saucer towards the end of Act 1. This required a guide and a second playthrough, as I made a couple of small mistakes on the initial playthrough. ~5 hours
Best Bromance. We get an awkward gondola ride with Barret.
  • 99,999,999 Gil / Level 99 / Unlock All Level 4 Limit Breaks: These three Achievements were able to be lumped together with some intense late game grinding in the final dungeon. Thank god for this version of the game and the 3x speed option. ~3 hours
  • Ruby Weapon / Emerald Weapon / Knights of the Round Materia: These three were the hardest to get, simply due to the chocobo breeding for KOTR which then enabled me to put together the cheesiest and strongest team for the Weapons. ~4 hours

Final Fantasy Staples Introduced

(Please note that this is not supposed to be an exhaustive list, just those things that I personally noticed and took note of during my playthrough)

  • First 3D Final Fantasy game.
  • First use of Full Motion Video (FMV) cutscenes
  • First use of swear words in the script (albeit censored out)

Final Thoughts & Score

Look, I’m not going to mince words: this version of the game is practically unplayable by today’s standards. The height of this score should be seen entirely as appreciation for the music, story, and the brilliant materia system. Final Fantasy VII in its original form is an eyesore of a game with a rushed English translation and an overwhelming lack of meaningful late game content. The game was groundbreaking when first released, but both in a vacuum and in the context of having played it after playing through I-VI, it’s apparent that this entry was a necessary bit of growing pains for the series to really grow up and embrace new technologies.

Does the story still pull at my heartstrings? Yes. Is it still impressive for them to have made all the advancements they did to make the game look like it does? Yes. But at the end of the day, this is a game that deserves to be on a museum shelf, covered by a glass box that’s labeled “look, but do not touch”.

2 responses to “I Played… Final Fantasy VII”

  1. Sock Avatar
    Sock

    I think this is a fair score and assessment. FFVII will always have a special place in my heart because it was a gateway for me to not just JRPGs but the greater concept of fandom and fan works. That said, I can still acknowledge it was a transitional game. A classic can inspire subsequent works, but that doesn’t make it timeless and doesn’t mean it hasn’t been improved upon. For this one I’ll just hang onto the fuzzy memories of how it made me feel and not look back too closely.

    1. Corey Avatar

      I love the idea of “hanging on to fuzzy memories”, particularly because on this replay, even the actual screens were fuzzy! hahaha

      Yeah, I mean I feel no particular vitriol towards it, and I’m able to acknowledge it’s importance both in my own past, and in the collective social past. But it’s just not a game that really warrants playing in anything other than the purely academic sense, and the decision by Square Enix to remake it was totally validated for me with this playthrough. It needed it.

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About Me


My name is Corey and I’m a hobbyist game developer. This is my personal blog and it will cover all things nerdy, whether it be related to games, tv shows, movies, books, or anything else that catches my fancy.

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